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LLD Interview Cheat Sheet

๐Ÿ“‹ The 6-Step Template (45-60 min Interview)โ€‹

StepTimeFocusKey Actions
1๏ธโƒฃ Requirements8-10 min๐Ÿ”ฅ CRITICALAsk questions, clarify scope
2๏ธโƒฃ Entities & Relations8-10 min๐Ÿ”ฅ CRITICALFind nouns, define relationships
3๏ธโƒฃ Class Design10-12 min๐Ÿ”ฅ CRITICALAttributes + responsibilities
4๏ธโƒฃ Interface Definition6-8 min๐Ÿšจ HIGHMethod signatures + contracts
5๏ธโƒฃ Implementation12-15 min๐Ÿšจ HIGHSkeleton code, OOP principles
6๏ธโƒฃ Edge Cases5-8 minโšก MEDIUMFailures + extensions

1๏ธโƒฃ Requirements Clarification (8-10 min)โ€‹

โœ… Questions to Ask:โ€‹

๐Ÿ” FUNCTIONAL:
- What are the core features?
- Who are the users?
- What operations are needed?
- Any specific business rules?

๐Ÿ” NON-FUNCTIONAL:
- How many users/requests?
- Performance requirements?
- Consistency vs Availability?
- Storage constraints?

๐Ÿ” SCOPE:
- What's included/excluded?
- Mobile app needed?
- Payment integration?
- Real-time updates?

๐ŸŽฏ Output: Clear requirements listโ€‹


2๏ธโƒฃ Core Entities & Relationships (8-10 min)โ€‹

โœ… Find Nouns (Classes):โ€‹

Example: "Park vehicle in parking lot, generate ticket"
โ†’ Vehicle, ParkingLot, ParkingSlot, Ticket

โœ… Define Relationships:โ€‹

IS-A (Inheritance):     Car IS-A Vehicle
HAS-A (Composition): ParkingLot HAS-A List<Slot>
USES-A (Association): Ticket USES Vehicle + Slot

๐Ÿšจ Abstract vs Interface Decision:โ€‹

  • Abstract: Shared attributes + some behavior (Vehicle โ†’ Car, Bike)
  • Interface: Contract/capability (Payable, Notifiable)

3๏ธโƒฃ Class Design (10-12 min) - MOST CRITICALโ€‹

โœ… For Each Class Define:โ€‹

Class Name
โ”œโ”€โ”€ Attributes (private/protected)
โ”œโ”€โ”€ Responsibilities (what it does)
โ”œโ”€โ”€ Key methods (public interface)
โ””โ”€โ”€ Relationships to other classes

๐ŸŽฏ OOP Principles Checklist:โ€‹

  • โœ… Encapsulation: Private fields, public getters/setters
  • โœ… Inheritance: Proper IS-A relationships
  • โœ… Polymorphism: Abstract methods, overriding
  • โœ… Abstraction: Hide complex implementation

๐Ÿšจ Design Principles (SOLID):โ€‹

  • Single Responsibility: One class, one job
  • Open/Closed: Open for extension, closed for modification
  • Liskov Substitution: Subclasses should be replaceable
  • Interface Segregation: Small, focused interfaces
  • Dependency Inversion: Depend on abstractions

4๏ธโƒฃ Interface Definition (6-8 min)โ€‹

โœ… Define Method Contracts:โ€‹

public interface ParkingSystem {
ParkingTicket parkVehicle(Vehicle vehicle) throws NoSlotException;
boolean unparkVehicle(String ticketId) throws InvalidTicketException;
int getAvailableSlots(VehicleType type);
double calculateFee(String ticketId);
}

๐ŸŽฏ Method Design Tips:โ€‹

  • Clear method names (no ambiguity)
  • Proper return types
  • Exception handling strategy
  • Parameter validation

5๏ธโƒฃ Implementation (12-15 min)โ€‹

โœ… Code Structure Priority:โ€‹

  1. Core classes first (2-3 main classes)
  2. Key methods only (not all getters/setters)
  3. Main controller/manager class
  4. Basic logic (don't perfect syntax)

๐ŸŽฏ What to Show in Code:โ€‹

// โœ… Show inheritance
abstract class Vehicle {
protected String id;
public abstract VehicleType getType();
}

// โœ… Show composition
class ParkingLot {
private List<ParkingSlot> slots;
private Map<String, Ticket> tickets;
}

// โœ… Show polymorphism
public ParkingTicket parkVehicle(Vehicle vehicle) {
// Different logic based on vehicle.getType()
}

๐Ÿšจ Quick Implementation Tips:โ€‹

  • Use enums for constants (VehicleType, SlotType)
  • Collections for storage (List, Map, Set)
  • Exception handling (custom exceptions)
  • Basic validation logic

6๏ธโƒฃ Edge Cases & Extensions (5-8 min)โ€‹

โœ… Common Edge Cases:โ€‹

๐Ÿšจ FAILURE SCENARIOS:
- No available slots
- Invalid ticket/ID
- Duplicate operations
- Concurrent access issues
- Invalid input data

๐Ÿ’ก VALIDATIONS:
- Null checks
- Range validations
- State validations
- Business rule violations

โœ… Design Patterns (Mention if Time):โ€‹

๐ŸŽฏ COMMON PATTERNS:
- Factory: Creating vehicles/slots
- Singleton: ParkingLot instance
- Strategy: Different pricing strategies
- Observer: Notify on slot availability
- Command: Parking operations
- State: Slot states (occupied/free)

โœ… Scaling Considerations:โ€‹

๐Ÿ“ˆ SCALABILITY:
- Database persistence
- Caching (Redis)
- Load balancing
- Microservices
- Event-driven architecture
- Thread safety (synchronized, locks)

โฐ Time Management Checkpointsโ€‹

TimeCheckpointIf Behind
15 minRequirements + Entities doneSkip some clarifying questions
25 minClass design completeCombine class design + interfaces
40 minCore implementation doneShow skeleton only
50 minEdge cases discussedQuick summary of extensions

๐ŸŽฏ Interview Success Formulaโ€‹

๐Ÿ“ข Communication Tips:โ€‹

๐Ÿ—ฃ๏ธ SPEAK YOUR THOUGHT PROCESS:
- "Let me clarify the requirements first..."
- "I see three main entities here..."
- "I'm running short on time, so I'll focus on..."
- "This is how I'd handle this edge case..."

๐ŸŽฏ Prioritization Strategy:โ€‹

HIGH IMPACT:
โœ… Complete requirements understanding
โœ… Clean OOP design
โœ… Working core implementation
โœ… Clear communication

MEDIUM IMPACT:
โšก Interface contracts
โšก Edge case handling
โšก Design patterns mention

LOW IMPACT:
๐Ÿ”น Perfect syntax
๐Ÿ”น Complete implementation
๐Ÿ”น Advanced scalability discussion

๐Ÿšจ Common Mistakes to Avoidโ€‹

โŒ DON'Tโœ… DO
Spend 20+ min on requirements8-10 min max, then move
Perfect code syntaxFocus on structure & logic
Implement every methodShow key methods, mention others
Over-engineer with patternsSimple design first
Silent codingExplain your thinking
Jump to code immediatelyDesign first, code later

๐Ÿ“š Common LLD Problems Prepโ€‹

๐ŸŽฏ Must Practice:โ€‹

  1. Parking Lot System โญโญโญ
  2. Chess Game โญโญโญ
  3. ATM System โญโญ
  4. Elevator System โญโญ
  5. Hotel Booking System โญโญ
  6. Library Management โญ
  7. Restaurant Management โญ
  8. Online Shopping Cart โญ

๐Ÿ”„ Pattern Recognition:โ€‹

  • Booking Systems: Hotel, Flight, Movie โ†’ Similar entities (Room, Seat, User, Booking)
  • Game Systems: Chess, Tic-tac-toe, Snake โ†’ Board, Player, Game state
  • Management Systems: Library, Hospital, School โ†’ Person, Resource, Transaction

๐Ÿ† Final Checklist Before Interviewโ€‹

โ–ก Practice 2-3 LLD problems using this template
โ–ก Review OOP principles & SOLID
โ–ก Practice explaining design decisions
โ–ก Time yourself (45-60 min practice)
โ–ก Prepare clarifying questions for any LLD
โ–ก Review common design patterns
โ–ก Practice whiteboard/drawing skills
โ–ก Prepare for follow-up scaling questions

๐Ÿ’ก Last Minute Tipsโ€‹

๐ŸŽฏ Show Problem-Solving Approach:โ€‹

  • Think out loud
  • Ask clarifying questions
  • Start simple, add complexity
  • Trade-offs discussion
  • Clean, readable code structure

๐Ÿ—ฃ๏ธ Sample Phrases to Use:โ€‹

  • "Let me clarify the requirements..."
  • "I see this as an inheritance vs composition decision..."
  • "For scalability, we could consider..."
  • "The trade-off here is..."
  • "Given time constraints, I'll focus on..."

๐Ÿš€ Confidence Boosters:โ€‹

  • You know OOP principles โœ…
  • You understand design patterns โœ…
  • You can write clean code โœ…
  • You can explain your thinking โœ…
  • You've practiced this template โœ…

Remember: Perfect solution < Complete working solution with good design! ๐ŸŽฏ


๐Ÿ€ Good luck with your interview! Stay calm, follow the template, and show your problem-solving skills.